TBF042 – Where you at, boo?

Why aren’t kids going to school in Detroit? This Detroit Free Press article got my wheels turning about the efforts currently being taken to have kids show up on time, or at all. The Attendance Works organization has a number of documents and resources that teachers can use to try to get more kids to show up.

Gamification is certainly an option. This article from HRMS looked at the a few ways to get adults to show up for their work, but this wasn’t a perfect fit.

For my money it’s convincing kids that delayed gratification has value, even if it’s not popular in today’s society.  This article by James Clear gives us a few good ideas but learner contracts are not a bad way to go either.

“Organic Grunge”, “RetroFuture Dirty”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Episode 36 – Ain’t Too Proud for Feedback

feedback

In this episode we talk about a book I read recently, a blog post I wrote about how to effectively solicit feeback, another I wrote about being an ‘ideas man’ and the challenges that come with it along with some hopes of what I’d like to accomplish in the next two months.  WOOT!  Feel free to send feedback to dan@trainingbyfire.com (seriously, it’s ok!)

“Organic Grunge”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Bingo Dabbing my way to a Better Life

2014 BINGO

A crossover element of adult education and gamification has inspired me to try something new.

A little while back I dissected a game on my phone, Jetpack Joyride, and tried to find ideas that could be used in training and development.  Achievements are an element of that game that encourage players to gain experience by exploring the game, but it does this in a very casual way.  Nothing needs to be done in a particular order, but there are a lot of different targets.  Once you try thing ‘x’ or do task ‘y,’ you earn the achievement.  It doesn’t really get you anything, but you’ve learned more or done something new. Continue reading

TBF033 – Gamificaton & Motivation

This episode brakes down what I think we can take away from Jetpack Joyride, a smart phone game.  Go ahead, roll your eyes, but it’s worth checking out.

We highlight a handful of things that could be implemented without too much effort and could motivate learners to explore their learning and working environments.  Plus we catch up, talk about the weather, how my parents are.  The usual.

“Organic Grunge”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Level Up, What We Can Learn From A Game On My Phone

Gamification is not a ‘cure all’ for your training woes but it’s not a placebo. I think it provides a lot of potential fun in work environment plus self direction for the learner as well. I downloaded Jetpack Joyride (JPJ)for my smart phone and I’ve logged more hours on it than I care to tell you. It’s a really fun and shockingly simple game. Educationally it’s gamification at it’s most useless, but I’d like to highlight some parallels and where we can take inspiration from it. A quick qualifier, I fully admit that these are not my ideas but as I discover them I like to connect the dots. 

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